For anyone interested in learning how to create their own computer graphics - from 3D models to animations with special effects - this book and the accompanying software describe and demonstrate all the basics and fundamentals of modern computer graphics (CG). This book can be used as a text or supplement for an introductory course in CG. The only prerequisite is that the student have access to a PC. It also provides an excellent introduction to CG for professionals in different fields who would like to learn more or teach themselves fundamentals of computer graphics. It also serves as a useful reference for computer artists and animators, who use CG software and would like a better understanding of what goes on behind the scenes of the CG application programs.