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Mastering Graphics Programming with Vulkan Develop a modern rendering engine from first principles

by [Marco Castorina, Gabriel Sassone]

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Description

Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone

Key Features:

- Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions

- Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing

- Optimize your engine without reinventing the wheel

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs.

In Mastering Graphics Programming with Vulkan, you'll focus on building a high-performance rendering engine from the ground up. You'll explore Vulkan's advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level.

By the end of this book, you'll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan's full potential.

What You Will Learn:

- Understand resources management and modern bindless techniques

- Get comfortable with how a frame graph works and know its advantages

- Explore how to render efficiently with many light sources

- Discover how to integrate variable rate shading

- Understand the benefits and limitations of temporal anti-aliasing

- Get to grips with how GPU-driven rendering works

- Explore and leverage ray tracing to improve render quality

Who this book is for:

This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.

Table of Contents

- Introducing the Raptor Engine and Hydra

- Improving Resources Management

- Unlocking Multi-Threading

- Implementing a Frame Graph

- Unlocking Async Compute

- GPU-Driven Rendering

- Rendering Many Lights with Clustered Deferred Rendering

- Adding Shadows Using Mesh Shaders

- Implementing Variable Rate Shading

- Adding Volumetric Fog

- Temporal Anti-Aliasing

- Getting Started with Ray Tracing

- Revisiting Shadows with Ray Tracing

- Adding Dynamic Diffuse Global Illumination with Ray Tracing

- Adding Reflections with Ray Tracing

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Product Details

  • Packt Publishing Brand
  • Feb 10, 2023 Pub Date:
  • 9781803244792 ISBN-13:
  • 1803244798 ISBN-10:
  • 382.0 pages Paperback
  • English Language
  • 9.25 in * 7.5 in * 0.9 in Dimensions:
  • 1 lb Weight: