Survival was just the beginning. Time to get FURIOUS.
Chase and his crew of outlaw card-wielders had their future all figured out: the Earth's Ward stronghold would keep them safe and sound in well-earned comfort, the latent power in their decks enough to ensure their safety from any stray attacks.
But when an army of religious zealots marks your cards-and your heads-for 'cleansing, ' even friends in high places aren't enough to keep your backs free.
Their last shot at survival lies in the wild Furyborn lands, where their only hope is to convince a tribe of bloodthirsty isolationists-famous for turning outsiders into fertilizer-to part with their most sacred possession: a legendary Fury deck.
Safe? Nope. Easy? Don't bet on it. Fun? Well, one out of three ain't bad...