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Not In the Game History Paratexts and Games Video Games and the Humanities 13

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Description

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

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Product Details

  • De Gruyter Oldenbourg Brand
  • Nov 4, 2024 Pub Date:
  • 9783111631868 ISBN-13:
  • 3111631869 ISBN-10:
  • English Language
  • 9.21 in * 0.49 in * 6.14 in Dimensions:
  • 1 lb Weight: