A reluctant guide. A sarcastic relic. A world that runs on nonsense and low expectations.
Welcome to Thessa-a realm cobbled together by bored gods, powered by duct-taped magic, and barely held together by sarcasm and mild bribery. Jax Tarnley was just trying to survive another lousy freelance gig when a pompous noble, a cursed map, and a glowing object with trust issues turned his simple escort job into a continent-spanning catastrophe.
Now hunted by cults, bureaucrats, sky-born bounty hunters, and (probably) sentient goats, Jax must team up with a pacifist half-ogre, a blade-happy exile, and a few too many people who think this is some kind of quest.
It's not a quest.
It's just... epic enough.
For fans of Discworld, The Princess Bride, and Kings of the Wyld, this wildly irreverent fantasy romp blends absurd adventure, found family, and deadpan wit with enough heart to make you accidentally care. You'll laugh. You'll cringe. You'll question every map you've ever trusted.
Because in Thessa, destiny doesn't knock-it kicks down the door and demands a receipt.