THE BOOK FOR RACING GAMES ENTHUSIASTS FROM A REGULAR RACING GAME FAN Hi everyone! My name is Pavel Vasilevich. You, most likely, haven't heard of me because I am not a journalist. I'm just a big fan of cars and racing games. I've been playing them since 1995, since I got an 8-bit game console. My love for the genre hasn't waned since then. I've played just about every arcade racing and simulation game from the 90's to present day. On top of that, I've always been interested in the games' development.
For more than 2 years I've collected over 40 interviews with the game developers - from programmers and artists to studio heads and producers. And now I'm going to share all this information with you.
This book will tell you the story of making of over 70 racing games and the evolution of several well-known development studios. You will learn about how publishers' relationships with developers were built, what difficulties were encountered during making a game, and how they were solved. You'll see the back scene of the development business.
From this book you will learn the evolutionary history of the highest-rated racing game development studios:
- Pitbull Syndicate
- Electronic Arts
- BlackBox Games
- Bizarre Creations
- Rockstar San Diego
- Invictus Games
- SYNETIC
- And many others
You will learn about the history of the greatest racing franchises:
- Test Drive
- Need for Speed
- Project Gotham Racing
- Midnight Club
- And so much more. The full table of contents look at the screenshot.
The stories collected here are not only of successes, but also of
failures. We should not forget that for every super hit there are dozens of less successful projects, on which people worked just as hard, but something went wrong. I asked about such things that are not talked about in public interviews. Some of the information so exposed the dark side of the game industry that I had to hide the names of some developers.
You will learn about failures such as:
- Flatout 3: how many months can developers starve?
- Lada Racing Club: how to turn a thrashy game into a bestseller?
- Racing Legends: how can an ambitious project lead to real estate sales?
- Motor Rock: how to create a gorgeous remake and get destroyed by copyright?
- And so much more.
Why am I proud of this book?
- 99% of the book is text + couple of photos.
- Exclusive information provided by the developers in private unpublished interviews.
- Only objective information and facts.
- No AI-generated text.
The book will be interesting not only for fans of the genre, but also for everyone who wants to know a little more about the game industry.
I invite all video game fans to peek behind the scenes of the videogame industry and find out many surprising and controversial moments in game development. This time, just racing games!
This is my first book. If you like it, I will continue.