Rust and C++ for Game Development:
Advanced Guide to Building Game Engines and Real-Time Systems with Modern C++ and RustThis book is a hands-on, deeply practical, and technically rigorous guide for experienced developers building high-performance game engines and real-time systems using modern C++ and Rust. It focuses on the real challenges of cross-language design, modular architecture, and performance optimization in professional game development workflows.
From building a custom ECS architecture, crafting robust rendering backends with Vulkan or DirectX, to implementing multithreaded systems and integrating safe Rust tooling alongside C++ engines-every chapter walks you through authentic, real-world examples backed by clean, working code. You'll gain a deep understanding of how to manage memory safely across FFI boundaries, build platform-independent input and audio systems, write low-latency physics simulations, and create CI pipelines that support complex Rust-C++ mixed-language builds.
You'll learn how to structure your projects for testability and cross-platform deployment, and how to build a minimal yet complete 3D game engine from scratch. The book is grounded in real engineering practices with a sharp focus on data-oriented design, cache-aware structures, and safe modding interfaces.
Whether you're working on a proprietary engine, a performance-critical real-time system, or experimenting with hybrid tools and scripting engines, this book is your technical blueprint for building systems that are modular, safe, and extremely fast.
If you're ready to take full control of your game engine architecture, push performance to the edge, and confidently mix the power of C++ with the safety of Rust, then this book is your next essential tool.
Master the modern workflows of game engine engineering-grab your copy and start building now.