What if your game characters could think, react, and move like real beings? What if every jump, collision, or decision felt believable?
This book shows you how.
Game Physics and AI: Making Games Feel Real is your simple, step-by-step guide to creating smarter characters and realistic motion in your games-even if you're just starting out. Whether you're dreaming of building your first indie game or improving your current project, this book gives you the tools and knowledge to bring your virtual worlds to life.
You'll learn how to:
This book doesn't just teach you theory-it helps you build actual projects. Each chapter walks you through real examples you can apply right away. You'll get hands-on practice and build a strong foundation in both game physics and game AI, with clear, easy-to-understand language that skips the technical fluff.
Inside, you'll discover:
Whether you're using Unity to create 3D adventures, writing code in C++ for more control, or experimenting with AI in Python, this book helps you bring it all together in one powerful, beginner-friendly package.