The world has embraced the EVO, a neural chip that grants constant access to networks at a thought, and the ability to interact with reality through any filters imaginable. And for Michael Balder, it's everything wrong with society. But when his older daughter goes missing, he has no choice but to wade into those frenetic shadows to find the clues hidden within the prototype game she left behind. Together with his younger daughter, they delve into a new world layered over their own, fighting for answers as the city quickly transforms into a monster-infested nightmare. And when a violent cabal emerges to steal the program, Michael discovers that he has strange new powers to fight back...magic. And the only way to win is to play...
The Dyrnwyn Strain is a new sci-fantasy trilogy with litRPG elements, set in a near future where technology has been left to evolve unchecked, twisted to alter reality, and exploited to maximize profits at the expense of humanity. So...you know...fiction.